I downloaded the Steam Server, paid $1.99 or some relatively cheap amount, as the game was on a special at the time and downloaded my copy of Terraria. I instantly became hooked on the game. Daytime hours were reserved for my online class study and homework but I found myself getting distracted and wanting to play my game. My kids became aware of the game and me playing it when they would get home from school. We started a little routine, come home, finish homework, then watch mom play Terraria until dinner time.
I can't even tell you why we were so obsessed with the game. My husband certainly didn't understand it. The game was all about exploration. It was played from a multi player server and you had the option of joining 'rooms' or hosting a server yourself. I typically played alone, but occasionally joined my brother, who has much more free time than I do, so he was always several levels ahead and giving me items, armor, etc. to take back to my little world. There is no end point or battle to this game per se. You have a character you control around a world with different 'biomes' to explore all with their own unique monsters and materials. You kill monsters, gather materials, learn to craft wood, and many levels of ores leading up to rare ores. There are higher level boss battles and new areas to explore but you aren't saving a princess or anything.
My kids wanted me to download the game for them. This presented a problem since it now cost $9.99 approximately and with two kids..I wanted to figure out how to let them play my game. Ultimately, I rigged it up so they could play but the results were somewhat disastrous. I loved playing this game, but I reached a point, after I beat some hard bosses and leveled up my armor to a certain extent, where there were still some really rare items to seek and new things to find, but reality and my duties overcame the time I had to play games. So now, the kids played exclusively. They watched videos..long videos on Youtube showing them how to defeat bosses and how to find rare items. My seven year old wanted to craft weapons at home, pretend of course..but he knew all the weapon names. They talked about zombies and the Hallow and..it all got to be a bit much. I found out they were downloading mods..my nine year old figured that one out. This allowed them to have every item, ore, and anything they wanted in the game. I asked my son that the fun part of the game was the work you put into getting something..if you could have it all at the beginning, why would you even play? Then one day, I guess I found out.
I have caught my kids with their laptops and Ipads in the bathroom. |
I have never been all that comfortable with the MMORPGs for several reasons I can think of. The time, commitment and dependability of others on you to play their game is daunting to me. There are crazy people out there on the Internet and I prefer to view as an anonymous bystander, not a named participant. I don't want my kids participating in them right now either, it seems to hard to police chat since they are so independent when it comes to their technologies. I loved the premise of the Lego Universe if they had used NPC instead of making it an MMORPG - that, and there was no way I was going to pay a monthly subscription fee. They are a fascinating subject to study however, from the social pyschological research perspective to the development of virtual economies and cultures. Check out more details on that here:
There are certainly negative aspects as well. Video game addiction is real, apparently. I may have joked over the years about this myself, but I don't exhibit the symptoms talked about here: http://www.webmd.com/mental-health/features/video-game-addiction-no-fun
I do use video games as an escape, but, if I have homework, chores, or something else that needs to be done, I can shut the game off. After getting rid of Terraria, my kids found their way to Minecraft. They used some sort of free version on the Ipad and they were hooked! One day after a verbal fight between the two brothers, my older son came to me and said that his brother said he wanted to put a bomb next to his bed to destroy him. Now, I know this was a reference to their Minecraft game, but again, I felt like I failed as a parent in the guidance of my children to participate in positive and enriching activities to stimulate their little, impressionable minds. I felt like his speech was a direct result of social learning theory, even if I didn't necessarily think his behavior would go that far. I pulled the plug on Minecraft, and my younger son, 7, who also is in love with Legos literally thought his world was ending. He made comments like "There is nothing else I want to do ever again because I can't play Minecraft." Terrible sob stories were a part of our daily household conversations for the better part of a month. After realizing how addicted he was to the game, or whatever kind of hold it had on him, I felt better for removing him from it. The psychological impacts of these games is far-reaching. References to the games are still heard in our family conversations when we are out and about and something reminds my son. The other night, a beautiful, very large, full moon was on the horizon and both of my kids said simultaneously "It's a blood moon!" As a Gamer Mom, I know what these things mean, but I hope to have more intellectual influence on them at some point. After all, I feel like it was me playing Terraria that started this whole mess in the first place.