Tuesday, November 27, 2012

What a Girl Wants

This is a follow up of sorts to my previous post, Feminist Issues.  I was reading a chapter about video games in my Communications text book, Media Now, yesterday.  I was so perturbed by this excerpt:

"One of the enduring challenges to video game designers has been to develop games that appeal to females.  In the early days, games attracted a largely male audience.  An exception was 'Centipede', an arcade game from the early 1980s that was the first one to be popular among female players.  Some attributed that to the female-friendly pastel colors, but the fact that it was designed by Dona Bailey, the only female programmer at Atari at the time, may have had something to do with it."  -- Media Now Seventh Edition, Straubhaar, Larose, Davenport page 396

The above passage spurred me to write this follow up.  Analyzing this passage bit by bit, the first assumption made is that video game designers are 'challenged' to develop games for females.  So, this means that females don't like the video games that are available now?  Where do they get this information?  I have seen this assumption written many times before, that the majority of video game players are males.  Since I am a female and I have loved many genres of video games for many years, I can't identify with this statement at all.  I also tend to spend a lot of time looking up information online for videos and reading forums.  It is not always obvious what an online user's gender is.  I also have read many women hide their gender online for fear of harassment.  NY Times article about the disturbing trend of online harassment:  http://www.nytimes.com/2012/08/02/us/sexual-harassment-in-online-gaming-stirs-anger.html

 I will say that among personal friends I have known, there are just as many female game players as male, although of the ones I know, females do tend to stay more quiet about their video game play.  We have plenty of reason to not advertise our interests, it does seem to be a man's world as portrayed and fed to us by the media.  This website was started by a group of female gamers, targeted by online bullying who now publish their attackers words and have bonded together.  I may have mentioned once that I read in a Game Informer magazine editorial that 'girl gamers are rare as unicorns'..a sentiment shared by this author, but are we really that rare or just in hiding?  http://kotaku.com/5782957/im-an-anonymous-woman-gamer


According to the Entertainment Software Association's 2012 survey on the Computer and Video Game Industry, 47% of females are gamers. http://www.theesa.com/facts/gameplayer.asp  The survey was conducted from '2000 nationally representative households'.  My Statistics class taught me to question every survey ever conducted and published and since the population of the US is 3M, I question the 'representativeness' of 2000 households.  Regardless of the true number of female gamers, we do exist, in probably much larger numbers than we have been told all our lives.  Is this cultivation theory?  Media tells us games are for boys, we see boys playing games and games marketed to boys, and we as girls assume this is the 'world' view?

Moving on to the next part of the passage, and this one really burns me up: 'female-friendly pastel colors'..what the..?!  Seriously, who decided that pastels are female-friendly?  Now, I love color, all kinds of color, including pastels.  I don't really remember Centipede being pastel, nor that fun of a game.  It was okay.  The first Mario Brothers was much more fun to me.  It was mostly primary colors if I remember correctly.  I think assuming a girl is attracted to a game, or any product for that matter based on 'pastel colors' is absurd. I wear clothes in every color and do select products to buy based on color..but never pink.  I have nothing against pink, it just isn't my first choice.  I find the idea that we are born with a color predisposition hilarious. Most people don't realize that baby girl and boy color preferences were dictated by..who else..the media and retailers..in the 1940s.  At one point in time, pink was actually associated with boys!  Read the story here: http://www.smithsonianmag.com/arts-culture/When-Did-Girls-Start-Wearing-Pink.html?c=y&page=1  I will buy clothing and housewares, color coordinated for its purpose, as will my husband.  Regarding my video game purchases however, I turn to Game Informer or IGN for reviews, as well as researching within my own favored genres.  I also would not choose a game specifically just because it was designed by a female game designer.  I play games for entertainment and don't particularly care who created it.

So..what do I not like about video games?  Well, I am not too fond of overly violent games, war games and first person shooter type games.  I played Duke Nukem and Doom back in the day.  They got really boring and repetitious after awhile.  I found Civilization somewhat stimulating but did not like Command and Conquer.  To this day, I don't really like the strategy genre.  I have no interest in Call of Duty or Halo.  I bought the Metal Gear Solid series for my boyfriend in high school when it first came out and while I enjoyed watching the movies and him play the game, I did not like playing myself.  I was more into the really involved story games, RPGs, to be exact.  They allowed me to escape into this fantasy world, almost like watching a movie, but interacting with it.  Indeed, my favorite game of all time, Final Fantasy VII was made into a movie.  There were really good books I read as a child, that I was sad to reach the end of and a good video game was like that for me.  With the RPG however, there are typically so many sub plots and side stories, you can spend many hours playing such a game.



I can't speak for all women out there, but I am tired of the media/video game industry spitting out assumptions about who women are and what we want in terms of video games (fyi, for me I never played Barbie Designer nor never would!).  If you want to market games to us..why don't you ask us?  Why don't you employ more of us as game designers?  Why don't you stop perpetuating violence and stereotypes of females in your games that continue to degrade us?



A final thought -- as a busy full time Mom and currently, full time Computer Science student, I don't have nearly the spare free time I once did.  I can't become involved in RPGs too much because I don't have an hour or two to sit down and play.  Casual games are very appealing to me for this reason, I can take a ten minute break, and de-stress on my Ipad with a myriad of countless choices.  This trend is growing dramatically with women as found by the aforementioned ESA survey above.  Next post I will talk about Casual and Serious Games.  I leave you with some of my favorite games:

1. Final Fantasy VII
2. Final Fantasy X
3. Final Fantasy IV (DS)
4. Super Mario Brothers All Stars, especially 3..ok just about anything with 'Super Mario' in it
5. Lunar Silver Star Story
6. Kingdom Hearts 1 and 2
7. Might and Magic Mandate of Heaven? (PC)
8. Sonic the Hedgehog
9. Parasite Eve
10. Legend of Zelda..I like just about all of them I played..starting with the original NES gold case

   

Wednesday, November 21, 2012

Feminist Issues

So, I mentioned before that I don't consider myself a feminist.  I believe that is because I have grown up thinking it is kind of a dirty word, a radical woman that burns her bras.  When I was little I wanted the husband, the kids and the white picket fence when I grew up.  Today, I am happily married with two beautiful children and my views are fairly conservative.  I like to cook dinner every night, I like to pack lunch for my husband every day and I like the door to be held open for me.  A feminist doesn't do these things, right?


 I do believe in equal rights and that women should not be subjected to sexualized stereotypes in film, video and media in general.  Recently, I watched an enlightening and informational set of videos about female stereotypes in film.  I was really surprised by the Bechdel Test which I had not heard of before. http://www.youtube.com/watch?v=PH8JuizIXw8&list=SPF509B2D59CC7037F&index=3&feature=plpp_video

 Check out the videos of top ten stereotypes of women in films here:
http://www.youtube.com/playlist?list=PLBBDFEC9F5893C4AF&feature=plcp



The blogger, Anita Sarkeesian, is in the process of making a set of videos exploring the over used stereotypes of women in video games.  After announcing her plans to create this series and asking for fundraising help, she was bombarded by (presumably) the male video gamers of the world.  They threatened her, harassed her, hacked into her Wikipedia page, and did all kinds of terrible, hateful things.  I was really shocked by this antisocial behavior and it made me very curious about the whole issue.  Is this social learning or cultivation theory?  There is no doubt that the media and the video game developer's world is male dominated with over 80% of the creative and developmental career roles being filled by males:
http://gamesindustryskills.files.wordpress.com/2009/11/igda_developerdemographics_oct05.pdf



This male dominated field has given us such video game heroines as: Lara Croft, Bayonetta, insert-name-of-any-female-character-from-a-fighting-franchise-here.  I have played video games for years not giving too much thought to the fact that the women must be busty, barely clothed, in need of rescuing, brainless, or fill some sort of male fantasy role.  I question if the bashing the video game boys tried to pull on Anita is social learning or cultivation because..I believe our world view is truly stereotypical.  Women are still behind men in earnings and social status.  We have made great strides, but we are still considered to fulfill only certain roles.  And we teach our children when they are kids, what roles men and women should fill.  I love Legos - but this video is hilarious and really, right on the money!  http://www.youtube.com/watch?v=CrmRxGLn0Bk&feature=BFa&list=SPF509B2D59CC7037F



Anita received her funding and actually a lot more publicity because of all the harassment although it was unfortunate.  I would hate to think any of these men sitting at their laptops would actually act on any of the terrible threats they posted to her, but it makes you wonder about the social learning theory.  I hope that game developers take notice.  I hope that women will become more equitably employed in media and the video game industry one day.  I believe we can create video games that are well thought out, fun to play, with deep, involved female characters that are proportionately endowed and not so scandalously dressed.  I leave you with a few of my favorite video game heroines (I am not saying these games are not sexist, as some of them most certainly are!):

1. Aerith from Final Fantasy VII
2. Luna from Lunar Silver Star Story
3. Zelda/Sheik from Legend of Zelda
4. Aya Brea from Parasite Eve 1
5. Jill Valentine from Resident Evil 1
6. Yuna from Final Fantasy X
7. Princess Peach from Super Princess Peach and Super Mario Brothers 2
8. Alice in Wonderland from some Laserdisc game I can't find the title of..
9. BlackRose in dot hack
10. Nina from Breath of Fire III